Applies to Patch 0.1.25
Experience from creatures is now shared by damage and paid for a calm, and the first levels now come sooner and the later ones much later.
World and Quests
- Vessa of the Long Road now offers Too Many Deer from level 6 instead of level 8.
Creatures and Combat
- Reaching each level now takes a new amount of experience, so your first levels come sooner and the later ones take much longer.
- Level 2 now takes 36 experience instead of 100, and level 3 takes 203 instead of 307.
- From level 5, each level needs more experience in total than before, and level 40 needs about nine times as much.
- Every character keeps the level it had.
Developers' notes: At the old amounts we estimated the top level at about six hours of play, and we want it to take forty to sixty.
- When several players fight one creature, its experience is now shared by how much damage each of them dealt.
Developers' notes: Until now every player who hurt a creature got the full amount, so one blow from a passer-by earned as much as the whole fight.
- A creature below your level now gives less experience, and one five or more levels below you gives none.
- From level 10, that gap grows by one level for every ten levels you have.
- A creature you send away with Calm Beast or Stampede now gives the experience that defeating it would.
- If the creature is above your level, you are paid as if it were your level.
User Interface
- The experience bar does not match the new level amounts yet, so it never fills before you level up, and from level 3 it stays empty.
- The figures on the bar are off for the same reason.
Developers' notes: Your level and the experience you earn are counted correctly, and only the bar that draws them is behind.
