Zizeeria
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Patch Notes

Hotfixes

Changes that went live without a new download, when we update the world's data or the servers rather than the game you install. Newest first.

Applies to Patch 0.1.25

Experience from creatures is now shared by damage and paid for a calm, and the first levels now come sooner and the later ones much later.

World and Quests

  • Vessa of the Long Road now offers Too Many Deer from level 6 instead of level 8.

Creatures and Combat

  • Reaching each level now takes a new amount of experience, so your first levels come sooner and the later ones take much longer.
    • Level 2 now takes 36 experience instead of 100, and level 3 takes 203 instead of 307.
    • From level 5, each level needs more experience in total than before, and level 40 needs about nine times as much.
    • Every character keeps the level it had.

    Developers' notes: At the old amounts we estimated the top level at about six hours of play, and we want it to take forty to sixty.

  • When several players fight one creature, its experience is now shared by how much damage each of them dealt.

    Developers' notes: Until now every player who hurt a creature got the full amount, so one blow from a passer-by earned as much as the whole fight.

  • A creature below your level now gives less experience, and one five or more levels below you gives none.
    • From level 10, that gap grows by one level for every ten levels you have.
  • A creature you send away with Calm Beast or Stampede now gives the experience that defeating it would.
    • If the creature is above your level, you are paid as if it were your level.

User Interface

  • The experience bar does not match the new level amounts yet, so it never fills before you level up, and from level 3 it stays empty.
    • The figures on the bar are off for the same reason.

    Developers' notes: Your level and the experience you earn are counted correctly, and only the bar that draws them is behind.

Applies to Patch 0.1.25

Your health now comes back on its own between fights.

Creatures and Combat

  • Your health now comes back on its own once you are out of combat.
    • You are out of combat 15 seconds after you were last hurt or last struck a creature that still stands.
    • From then you regain eight per cent of your full health every second.

    Developers' notes: Until now, the only ways back to full health after a fight were to be defeated or to leave the game.

Applies to Patch 0.1.25

Four new creatures live in the marsh around Reedhaven, a creature that gives up a chase now walks home whole, and a quick return keeps your health.

Creatures and Combat

  • Reed skitters now live in the marsh around Reedhaven, and never fight back.
    • They can drop reed fibre, marsh hide or plans for Reedwoven armour, as fen hares do.
  • Mist adders now lie unseen in the marsh around Reedhaven, and strike when you come close.
    • They can drop marsh hide, bog iron or weave thread, as mire wolves do.
  • Reed lynxes now lie in wait in the marsh around Reedhaven, and spring at you when you come close.
    • They can drop marsh hide, bog iron or weave thread, as mire wolves do.
  • Marsh bears now guard their own ground in the marsh around Reedhaven, and chase anyone who comes onto it.
    • A Marsh bear is level 12 to 15, and can defeat a new character who stands and fights.
    • It gives up when you leave its ground, and cannot be harmed from outside it.
    • It can drop marsh hide, bog iron or weave thread, as mire wolves do.
  • A hunting creature that gives up on you now walks back home, cannot be harmed on the way and is at full health when it arrives.
    • An attack on it while it walks home is refused with the message that you cannot do that right now.

    Developers' notes: A creature that stayed hurt after giving up could be worn down a little at a time by walking away and coming back.

  • If you leave without finishing the logout count and return as the same character within 30 seconds, you now come back with the health you had.

    Developers' notes: Until now, leaving and coming straight back healed you at once, which made it the quickest way to recover from a fight.

Applies to Patch 0.1.23

Crafting attempts no longer fail.

Crafting

  • Crafting attempts no longer fail, so every attempt now makes what its recipe makes.
    • Each attempt still uses its materials and costs its copper.

    Developers' notes: We would rather the chance in crafting lie in how good the result is than in whether you get one at all. That part is not in the game yet, so for now every attempt simply succeeds.

Applies to Patch 0.1.23

Copper from the harbour trade and from the first quest's reward can now reach your purse.

Items and Loot

  • Fixed an issue that kept copper from the harbour trade, and the reward for What the Tide Left, from reaching your purse.

    Developers' notes: From the moment Patch 0.1.23 went out, the servers that run the world could not reach the one that keeps each character's copper. No trade and no quest reward could be paid until this fix.

Applies to Patch 0.1.23

The realm now carries the English name of the starting town.

User Interface

  • The realm list and the game menu now show the realm by its English name, EU - Reedhaven.

    Developers' notes: Reedhaven is the English name of the starting town, and everything a player reads in the game is meant to be in English.