Zizeeria
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Development log

Written for people who want to know how it works. Pre-production entries are drawn from the commit history rather than published as they happened.

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  • Milestone

    A target, a pane and a third quest

    Release 0.1.25 lets you choose your target with a click or Tab, opens a character pane on C where you put on what you carry, gathers your quests into a log on J, gives Reedhaven a third quest and pays experience for a kill. The zones ran it for more than five and a half days before the download did, and by midday on release day nothing in it had been killed, gathered or crafted on the live servers.

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  • Milestone

    The marsh gives something up

    Release 0.1.24 brings a marsh that fights back and drops things: mire wolves beside the deer, a loot window under your pointer, three reed beds that make the first quest finishable, quest marks, a twelve-button action bar and a thirty-second logout. In its first two days on the live servers nothing was killed or looted, and the second quest is still out of a new character's reach.

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  • Milestone

    A counter and a purse

    Release 0.1.23 brings copper: a counter at the harbourmaster that sells the marsh's three materials and buys back what you carry, a purse on the bag, a price on every crafting attempt, and 500 copper for the first quest. Nobody has earned a coin yet, and a new character cannot until the marsh gives something up.

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  • Milestone

    Two clients in one day

    Release 0.1.21 in the small hours with the framed HUD, the F8 card and the item tiers; release 0.1.22 at night with Reedhaven lit at dawn under a cloud deck, four people to talk to and a journal, the bag on I, chat on Enter, two abilities on 1 and 2, a body in the character creator and a Controls page in words. And what is not in it, which starts with copper.

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  • Milestone

    The first thing you can make

    Release 0.1.20 carries the first craft: a panel on P, five professions, thirty-six recipes read from the world's own data, and a server that keeps the clock. Also the first thing a server compiler refused that a desk compiler had let through for four days.

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  • Milestone

    The first bow

    The first thing ever made in Zizeeria is a reed bow, crafted this morning from four reed fibre and a marsh hide. Thirty-six recipes, five professions, a chance to fail and a drawing that teaches seven at once -- all on the server, and none of it yet reachable from inside the game.

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  • Milestone

    Four more, on the other side

    The Tearers were a side with Callings and nobody to be born to it. Now they have four peoples, the same stock as the Weavers' four after the tearing, and the other side is whole in the data.

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  • Milestone

    Six things that came apart

    The game has had six Callings and one side. It now has two: six Tearers, one for each Calling, drawn and on the site, and not yet choosable.

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  • Fix

    Three screens nobody could photograph

    Every picture this project had ever taken of its own client was of the login screen, because the rest are behind a sign-in. Three faults had been shipping in the dark.

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  • Fix

    The gate that caught itself

    Pre-production is closed, on evidence this time. The check that closed it very nearly passed with the keyboard unplugged.

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  • Fix

    The cube has never moved

    Pre-production was declared closed on a criterion with the word move in it. Two clients did see each other. Neither of them could walk.

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  • Fix

    Seventeen alarms nobody had heard

    One of them could not have fired in any state the world could be in. Finding that out took asking a question the green dashboard could not answer.

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  • Milestone

    A cube can be seen

    Two clients, one zone, and each of them can see the other standing there. Corrected on 2026-08-15: neither of them could move, so this was not the end of pre-production.

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  • Milestone

    Two now connected

    Two clients joined the same zone at the same time and each was given a character in the world. The line that says so did not exist this morning.

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  • Milestone

    Three zones, three processes

    The Linux server is built from the engine source and running on its own machine — one dedicated process per zone, each with its own map and its own port.

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  • Milestone

    A character exists

    The fifth service runs. A character can be created, its stats computed by the server and read back — over the same route a zone server will use.

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  • Note

    A review that argued back

    Six independent reviewers were pointed at one evening's code and found fifty-seven things. Twelve of them were real, and two had been introduced by earlier fixes.

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  • Infrastructure

    The engine has a machine

    Unreal Engine 5.8 is built from source on a dedicated Windows host, with a cross-compiler the engine itself agrees can produce Linux servers.

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  • Milestone

    The simulation runs

    The ecosystem service ticks: populations, predation, food coupling and migration between regions, on a fifteen-minute cycle.

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  • Infrastructure

    The database schema

    Accounts, characters, content, the ecosystem and the Chronicle, with migrations, seed data and a verification pass.

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