Callings
Six Callings, and none of them is a cage
You choose a Calling when you start, and you are never locked to it. Every one of them touches the simulation: a role that cannot change the world is a role this game does not need.
The six

Warden
TankStaminaHolds the line, and the line is not always a fight. A Warden can calm and redirect beasts instead of killing them.
Hold on the ecosystem
Redirecting a herd changes where it grazes, which changes the region.

Pathfinder
Ranged damageFocusReads the land at a distance and strikes from it.
Hold on the ecosystem
Sees migration patterns and tracks that nobody else can read.

Reedsinger
HealerWeaveMends by singing the Weave back together.
Hold on the ecosystem
Healing scales with the health of the surrounding biome. A dying region makes for a weaker healer.

Ashbearer
Magic damageWeaveThe strongest damage in the game, and the most expensive.
Hold on the ecosystem
Burns the ecosystem where it fights. Guilds have to negotiate where an Ashbearer is allowed to operate — that is designed friction, not a bug.

Binder
ControlWeaveBinds creatures temporarily into service.
Hold on the ecosystem
A bound creature is removed from its population for the duration.

Chronicler
SupportFocusWrites events into the Chronicle, and is strengthened by deeds already written there.
Hold on the ecosystem
Records what the world became, which is how a server gets a history.
The other side: the Tearers
Two sides. The six above are the Weavers'. These six are Rivarna's, the Tearers': the same six roles, chosen and played the same way, by those who came apart when the Weave tore.

Goader
TankStaminaMirrors the WardenA hulking horned stampede-beast with a drover's goad grown out of its own forelimb. Where a Warden calms a herd, a Goader drives it, and takes its blows from behind the panic.
What it does to the ecosystem
A stampede changes where a herd grazes and where it dies, which changes the region.

Misleader
Ranged damageFocusMirrors the PathfinderA lean, long-limbed hooded thing with a lure of false trail-markers on a cord and a hollow where a face should be. It writes lies into the ground the Pathfinder reads.
What it does to the ecosystem
A migration led astray is a population that starves in the wrong place.

Rotsinger
HealerWeaveMirrors the ReedsingerA stooped, reed-thin creature standing in black water among dead reeds, throat open in a soundless song. What the Reedsinger draws up as light, it draws up as rot.
What it does to the ecosystem
Sustains itself by draining local biome health; strongest where the marsh is dying.

Ashsower
Magic damageWeaveMirrors the AshbearerA gaunt, scorched creature scattering cold cinders from an open hand, standing on ground already burnt to the horizon. As strong as the Ashbearer, and paying none of its cost.
What it does to the ecosystem
Burns the region it fights in for nothing; the friction the Ashbearer carries, inverted.

Unbinder
ControlWeaveMirrors the BinderA cord-cutter with hooked blades grown from both forearms and severed leashes hanging from them. A creature it frees is not returned to the wild; it is loosed on whatever is nearest.
What it does to the ecosystem
A bound creature released feral rejoins no population; it is a predator with no place.

Unwriter
SupportFocusMirrors the ChroniclerA hunched thing of torn pages and running black ink, eating a bound volume. It reads the Chronicle the way a Chronicler does, and tears out the page.
What it does to the ecosystem
Removes events from the Chronicle, which is how a server loses its history.
The Ashbearer is designed friction
It is the strongest solo damage in the game and it burns the ecosystem of whatever region it fights in. That is not an oversight waiting for a balance pass. A guild that wants an Ashbearer has to decide where one is allowed to operate, and then has to hold that decision against the members who would rather clear faster. No script produces that conversation; a cost that lands on somebody else does.
The Weave: change your Calling, keep your character
Reweaving is a quarter of an hour, not a second character.
Progression in Zizeeria is horizontal. The level ceiling arrives after forty to sixty hours, and everything after it grows sideways: new specialisations, new biomes, new crafting branches. A patch never adds ten levels and quietly retires your equipment.
Because progression is horizontal, switching Callings costs nothing that was hard to earn. Go from Warden to Ashbearer in an afternoon. You keep every level, every recipe and every reputation; what changes is the weave you have active.
